Wednesday, December 23, 2015

Kutsuki Puzzle PIKO Area 2

click for high res

This is another update on the environments i created for the mobile game Kutsuki Puzzle PIKO. Although it is Area 2, it is actually the first environment of the game i started production on. So i was basically figuring out things as i went about working on it.

Area 2 has a picnic theme set on a bright beautiful day. The large object count for the sandwich contents inside the glass container was quite a challenge at first. i remember spending much effort setting up them as V-Ray proxies for more efficient rendering.

The top image is a VRay render in 3DS Max. The individual buildings needs to be animated in Unity so they are exported separately. There are also other interactive elements which are added on to the stage in game.

All the buildings in Area 2 are modeled and painted in Zbrush, with the exception of the Milk Jug (secret nickname Cleopatra Milk Bathhouse). Then lower resolution models are exported to 3DS Max for VRay rendering. Concept art by Ma Qi Yin. 

Below are the close up test renders and ZBrush original model renders.

click for high res
Area 2 In-game Screen Capture in Unity Engine





 
More higher resolution images of renders and ZBrush BPR after the jump break.


VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
VRay Render
Area 2 3DS Max Grey

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