Area 4 has a high tea theme. Somehow dessert time has extended into sunset. As this area has undergone the most iterations due to design changes, I have much bittersweet memories of it.
The top image is a VRay render in 3DS Max. The individual buildings needs to be animated in Unity so they are exported separately. There are also other interactive elements which are added on to the stage in game.
All the buildings in Area 4 are modeled and painted in 3DS Max and Zbrush. Concept art by Ma Qi Yin.
Below are the close up test renders and ZBrush original model renders.
Below are the close up test renders and ZBrush original model renders.
More higher resolution images of renders and ZBrush BPR after the jump break.
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Area 4 3DS Max Grey |
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