Saturday, May 14, 2016

Kutsuki Puzzle PIKO Area 4

click for high res

Here is an update on Area 4 for the mobile game Kutsuki Puzzle PIKO. 

Area 4 has a high tea theme. Somehow dessert time has extended into sunset. As this area has undergone the most iterations due to design changes, I have much bittersweet memories of it.

The top image is a VRay render in 3DS Max. The individual buildings needs to be animated in Unity so they are exported separately. There are also other interactive elements which are added on to the stage in game.

All the buildings in Area 4 are modeled and painted in 3DS Max and Zbrush. Concept art by Ma Qi Yin. 

Below are the close up test renders and ZBrush original model renders.





 
More higher resolution images of renders and ZBrush BPR after the jump break.


VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR


VRay Render
VRay Render
VRay Render
Area 4 3DS Max Grey

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