Sunday, December 20, 2015

Kutsuki Puzzle PIKO Area 1

click for high res
Area 1 V-Ray Render

I have been working mainly on the environments for the mobile game Kutsuki Puzzle PIKO. The first 3 Areas of the game (android version) has been released for BETA in Philippines. Thus i am able to post them finally.

This is a food-themed puzzle game which takes place in the World of Fooditopia. Players tap on the food building to play the game. For Area 1, the buildings are inspired by healthy vegetables and fruits, set in the gentle morning light. 

The top image is a VRay render in 3DS Max. The individual buildings needs to be animated in Unity so they are exported separately. There are also other interactive elements which are added on to the stage in game.

All the buildings in Area 1 are done in Zbrush, and lower resolution models are exported to 3DS Max and rendered with VRay. Concept art by Ma Qi Yin. 

click for high res
Area 1 In-game Screen Capture in Unity Engine




More higher resolution images of renders and ZBrush BPR after the jump break. 



VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
VRay Render
ZBrush BPR
ZBrush Grey BPR
Area 1 Grey 3DS Max Screen Capture

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