Showing posts with label UDK. Show all posts
Showing posts with label UDK. Show all posts

Thursday, August 7, 2014

Star Wars: First Assault Bespin Map

Here is another update of my work on Star Wars: First Assault. Although i worked on Tatooine Maps, my main work is on Bespin Map 3, together with the awesome Joshua Balcaceres. The images below are the areas which are done by me. There are, of course, some shared textures and props here and there, for efficiency and optimization.





more in game capture after the jump break.

Thursday, January 2, 2014

N.O.A


It is always good to have some artwork to show for a new year! Here is an UDK run time update on my personal project N.O.A. Scrolled down now to the video if you want to skip the wordy post!

The concept is that N.O.A is a parallel world of ours which was destroyed by a great flood in 2012. We would discover it in 2020 and manage to capture and record light from this parallel dimension. The above video shows the aftermath of the flood in Pu Dong, Shanghai, in the alternate world N.O.A. In this scene, some wealthy people managed to get hold of a decommissioned World War II submarine and hoped to survive the flood. There are also others who used flood rescue pods. None of their fates seems optimistic.

Tuesday, December 3, 2013

NOA Teaser

A teaser for my WIP UDK real time scene. these assets are not prominent in the UDK shot so i am showcasing their higher res version in the teaser render. will update a UDK capture of a similar angle for the fun of comparison soon.

Friday, November 29, 2013

NOA - Rescue Pod

This Rescue Pod is actually designed by a Chinese in preparation for the 2012 Mayan end-of-the-world predictions. NOA is along this theme as well. there are many similar pods designed in real life for tsunami but i like this one because of the big text over its yellow painted body. The spelling mistakes in the english text are there in the original reference but i added a little more to it. i thought this is interesting because i have seen many other non-Chinese artist used Chinese words on their mecha art incorrectly so i will do a reverse.


ZBrush Screen Cap
UDK Scene Cap 01

UDK Scene Cap 02

UDK Scene Cap 03

Thursday, November 28, 2013

NOA - Rubble prop

i have been working on a personal piece in UDK. i referred it as Project NOA. although i am not ready to show the UDK scene yet, i like to do some small updates time and then on my quiet art blog. here is a rubble prop i did recently.

ZBrush ScreenCap

UDK ScreenCap with lighting