Unlike the previous bright and colorful areas, Area 6 has a quiet and peaceful zen-like atmosphere. I love the concept the moment i saw it. The biggest challenge here is the Miso Soup Sea. The clusters of residues is very tricky to get it look right, and the layers of transparency took a longer than usual rendering time. i am just glad all the effort pays off.
All the buildings in Area 6 are modeled and painted in 3DS Max and Zbrush. Concept art by Ian Ho.
Below are the close up test renders and ZBrush original model renders.
More higher resolution images of renders and ZBrush BPR after the jump break.
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