Saturday, June 11, 2016

Star Wars: First Assault Art High Bar Blockade Runner

This is an art high bar done prior to production for the ill-fated First Assault game in 2012. I have worked on the Blockade Runner, based on a high poly asset. i have also done the ground elevators and platforms.

Screen captures from Unreal Engine 3.

There are probably other engineers and artists who have worked on other elements on this scene. By far, i remember fellow artist Zeng Yao Feng who worked on the rest of the Star Destroyer Hangar and Nigel Ang who is responsible for all the lighting and shaders.

3 more images after the jump break.






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