Technically, the translucent and oily quality of the sauce is a challenge. The translucency is mainly a time consuming process of test rendering. As for the layer of oil, it is achieved by compositing different passes of a tileable oil image applied to a few different channels.
Another challenging task would be the cloth. The cloth sim in 3DS Max provided a decent base model for me to work on in ZBrush. The cloth sim for the biggest piece on the main platform took me quite some time before getting it right.
concept credit: Ian Ho/Jose Cua
Below are the close up test renders and ZBrush original model renders.
More Zbrush screen captures and grey captures after jump break.
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Area 12 Grey Render |
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