Saturday, August 9, 2014

Artwork for Cancelled Mobile Game

I guess most developers have experienced shelved projects in their career. I have my fair share of those ill-fated projects. The following are environment artworks done for a cancelled mobile game. Initially the buildings are intended to be 3D rendered sprites but it was changed to real time 3D models which can be viewed 360 degrees in game. Each real time building have a polygon budget below 1000 each and its upgrade variants have to shared the same 512x512 texture (which may be downsized to 256 in game). If you are familiar with Clash of Clans, you probably can tell from the art assets that it would be a similar game.
 
Town Hall (Rendered Sprite)
Market (Rendered Sprite)
Catapult ( (Rendered Sprite)
Trees (Rendered Sprites)
Market (Real Time Models)


Catapult (Real Time Models)
Archer Tower (Real Time Models)


Training Shed (Real Time Models)


Siege Machine (Real Time Models)
More wire frames and texture layout after the jump break

Market wireframe
Market texture map


Catapult wireframe
Catapult texture map


Archer Tower Wire Frame
Archer Tower texture map


Training Shed Wire Frame
Training Shed texture map



Siege Machine Wire Frame
Siege Machine texture map




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