This is the final model done during an ILM Hard Surface Modeling course. i decided to use it to learn
Keyshot today. these 3 renders are the results of my first day using Keyshot.
i brought the low poly cage of the suspension model into Zbrush so that i can quickly get some decent UVs onto it with UV Master. then i imported the UV-ed model back to Maya and increased the resolution to export as an OBJ file. with this OBJ in Keyshot, i played around the materials with existing textures and managed to get these renders out pretty quickly.
wireframe screen captures of the low poly cage.
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low poly cage wireframe - front |
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low poly cage wireframe - front |
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low poly cage wireframe -back |
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